For example, an Edgesmith grants weapons additional armor penetration, while the Bladesmith grants weapons a bonus to damage. So, what happens to your high tier crafting thralls now that there is no Exceptional or Flawless gear and the crafting stations grant improved benefits? Many of the thralls have gotten unique specializations which give bonuses to gear.
Conan exiles armor not rendering update#
There are thousands of different recipes in Conan Exiles, and one of the main purposes of the update is to simplify crafting and reduce the number of recipes! Certain bonuses to crafting are now determined by the tier and type of the crafting bench you have, instead of being determined by the tier of thrall you have. There are also several new tiers of crafting benches, offering high level versions with updated looks!Ĭrafting benches are also becoming much more important with this update. We’re adding new specialized crafting benches make it much easier to organize a myriad of different recipes and give you many new and cool benches to build.
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The new vanity mirror is available to everyone, but those who own the new Isle of Siptah expansion are getting some brand-new options for hair and faces! Have you wanted to change your character’s looks, hair or makeup? Now is your chance! Build the all new vanity mirror crafting bench and use it to change what before was permanent.
Conan exiles armor not rendering Patch#
We suggest taking a backup of your current database before updating to any new patch if you have mods installed. Please remember that updates can mess with your installed mods. Thanks for your ongoing support, and stay safe! This change will also affect official servers, please check our announcement for the specifics of this change. This includes a new Family Sharing server setting admins can use to limit the use of this feature on their servers. To top it all off, we are also bundling in a myriad of other fixes and improvements to the game, both for the Exiled lands and for the Isle of Siptah map. We are also adding to the game something you have been asking us to implement ever since our earliest days: you can now re-customize your character! Accessed through the new vanity mirror, you can now change your character’s hair-styles, facial and body features from the comfort of your base! This patch is not only focusing on crafting and economy. We are removing the passive fish generation of fish and shellfish traps and we’re also changing the recipe of stone consolidant, which will now require resin instead of ichor. We have also set sights on revamping the fishing system of the game and the recipes that depended on it. To top these changes, we have also re-worked and tweaked Surges and Wild Surges to have better spawn rates based on community feedback. Not only that, but we’re also implementing a new Tier 4 Crafting thrall specialization system, where some T4 artisans will have a specific specialization that will improve certain stats when crafting. This will be the way to have improved gear since we’re doing away with exceptional and flawless item qualities, instead relying on these artisan bonuses. That doesn’t mean that crafting thralls will have no use in the game anymore! First of all, they will now provide multipliers to item stats they craft based on their tier.
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To that effect, we are adding new specialized crafting stations with an end-game split in their focus giving them more vertical upgrades in terms of crafting power, but also horizontal progression at the end-game where you can choose what stations to use based on the specific bonuses they give.
![conan exiles armor not rendering conan exiles armor not rendering](https://cdn.mos.cms.futurecdn.net/aDhMYQ2miYhPAFK3qQjjUd-1200-80.jpg)
With that in mind, we also took a look at the crafting progression in game, which up until now was too linear, with very general choices that lead to an uninteresting advancement through the tech tree and some recipe bloat in some stations. With the Economy Update, we’re aiming to shift most of that power into the workbenches themselves, giving more prowess and choice to you during crafting by making those bonuses be available from the workbenches themselves without the requirement of a specific thrall. Previously, “crafting power” was heavily reliant on having specific Tier 4 Crafting Thralls, which would not only make it frustrating in case you didn’t find the specific thrall you needed, but also made other, lesser artisans less relevant. With Update 2.1 we are bringing a massive overhaul to the crafting systems to the game. We are releasing our first major update since the release of Isle of Siptah, focusing on bringing a major overhaul to many of the economy and crafting systems of the game, as well as bringing an oft-requested feature: Character re-customization!